FGTileMgr::ready_to_attach( tile );
}
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
if ( !tile_free_queue.empty() ) {
FGTileMgr::ready_to_attach( tile );
}
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
if ( !tile_free_queue.empty() ) {
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
// Handle and pending removals
while ( !loader->tile_free_queue.empty() ) {
#ifdef WISH_PLIB_WAS_THREADED // but it isn't
// Handle and pending removals
while ( !loader->tile_free_queue.empty() ) {