-inline void FGHitList::Intersect( ssgBranch *scene,
- sgdVec3 orig, sgdVec3 dir )
-{
- sgdMat4 m;
+// Associated function, assuming a wgs84 world with 0,0,0 at the
+// center, find the current terrain intersection elevation for the
+// point specified.
+bool fgCurrentElev( sgdVec3 abs_view_pos, sgdVec3 scenery_center,
+ FGHitList *hit_list,
+ double *terrain_elev, double *radius, double *normal );