+ center = Point3D(0.0);
+ cur_elev = -9999;
+}
+
+// Initialize the Scenery Management system
+FGScenery::~FGScenery() {
+}
+
+void FGScenery::init() {
+}
+
+void FGScenery::update(int dt) {
+}
+
+void FGScenery::bind() {
+ fgTie("/environment/ground-elevation-m", this,
+ &FGScenery::get_cur_elev, &FGScenery::set_cur_elev);
+}