+
+ inline ssgRoot *get_scene_graph () const { return scene_graph; }
+ inline void set_scene_graph (ssgRoot * s) { scene_graph = s; }
+
+ inline ssgBranch *get_terrain_branch () const { return terrain_branch; }
+ inline void set_terrain_branch (ssgBranch * t) { terrain_branch = t; }
+
+ inline ssgRoot *get_gnd_lights_root () const {
+ return gnd_lights_root;
+ }
+ inline void set_gnd_lights_root (ssgRoot *r) {
+ gnd_lights_root = r;
+ }
+
+ inline ssgRoot *get_rwy_lights_root () const {
+ return rwy_lights_root;
+ }
+ inline void set_rwy_lights_root (ssgRoot *r) {
+ rwy_lights_root = r;
+ }
+
+ inline ssgRoot *get_taxi_lights_root () const {
+ return taxi_lights_root;
+ }
+ inline void set_taxi_lights_root (ssgRoot *r) {
+ taxi_lights_root = r;
+ }
+
+ inline ssgBranch *get_models_branch () const {
+ return models_branch;
+ }
+ inline void set_models_branch (ssgBranch *t) {
+ models_branch = t;
+ }
+
+ inline ssgBranch *get_aircraft_branch () const {
+ return aircraft_branch;
+ }
+ inline void set_aircraft_branch (ssgBranch *t) {
+ aircraft_branch = t;
+ }