#include <Math/vector.hxx>
#include <Objects/materialmgr.hxx>
#include <Objects/obj.hxx>
#include <Math/vector.hxx>
#include <Objects/materialmgr.hxx>
#include <Objects/obj.hxx>
// schedule a tile for loading
static void disable_tile( int cache_index ) {
// see if tile already exists in the cache
// schedule a tile for loading
static void disable_tile( int cache_index ) {
// see if tile already exists in the cache
if ( cache_index >= 0 ) {
// tile exists in cache, reenable it.
if ( cache_index >= 0 ) {
// tile exists in cache, reenable it.
// have something to see in our first frame.
for ( i = 0; i < 9; ++i ) {
if ( load_queue.size() ) {
// have something to see in our first frame.
for ( i = 0; i < 9; ++i ) {
if ( load_queue.size() ) {
"Load queue not empty, loading a tile" );
FGLoadRec pending = load_queue.front();
"Load queue not empty, loading a tile" );
FGLoadRec pending = load_queue.front();
"Load queue not empty, flushing queue before tile shift." );
FGLoadRec pending = load_queue.front();
"Load queue not empty, flushing queue before tile shift." );
FGLoadRec pending = load_queue.front();
- FG_LOG( FG_TERRAIN, FG_INFO, "Load queue not empty, loading a tile" );
+ FG_LOG( FG_TERRAIN, FG_DEBUG, "Load queue not empty, loading a tile" );