-
- // Prepare the ssg nodes corresponding to each tile. For each
- // tile, set the ssg transform and update it's range selector
- // based on current visibilty void prep_ssg_nodes( float
- // visibility_meters );
- void prep_ssg_nodes();
-
- SGPropertyNode* _visibilityMeters;
-
+
+ // schedule tiles for the viewer bucket
+ void schedule_tiles_at(const SGGeod& location, double rangeM);
+
+ static void refresh_tile(void* tileMgr, long tileIndex);
+
+ SGPropertyNode_ptr _visibilityMeters;
+ SGPropertyNode_ptr _maxTileRangeM, _disableNasalHooks;
+ SGPropertyNode_ptr _scenery_loaded, _scenery_override;
+
+ osg::ref_ptr<flightgear::SceneryPager> _pager;
+