- FGSoundMgr * mgr = globals->get_soundmgr();
-
- //
- // Create and add engine-related sounds.
- //
- for (int i = 0; i < MAX_ENGINES; i++) {
- // Engine
- _engine[i] =
- new FGSimpleSound(fgGetString("/sim/sounds/engine", "Sounds/wasp.wav"));
- mgr->add(_engine[i], engine_names[i]);
-
- // Starter
- _crank[i] = new FGSimpleSound(fgGetString("/sim/sounds/cranking",
- "Sounds/cranking.wav"));
- _crank[i]->set_pitch(1.25);
- _crank[i]->set_volume(0.175);
- mgr->add(_crank[i], crank_names[i]);
- }
-
-
- //
- // Create and add the wind noise.
- //
- _wind = new FGSimpleSound(fgGetString("/sim/sounds/wind",
- "Sounds/wind.wav"));
- mgr->add(_wind, "wind");
-
-
- //
- // Create and add the stall noise.
- //
- _stall = new FGSimpleSound(fgGetString("/sim/sounds/stall",
- "Sounds/stall.wav"));
- mgr->add(_stall, "stall");
-
- //
- // Create and add the rumble noise.
- //
- _rumble = new FGSimpleSound(fgGetString("/sim/sounds/rumble",
- "Sounds/rumble.wav"));
- mgr->add(_rumble, "rumble");
-
-
- //
- // Create and add the flaps noise
- //
- _flaps = new FGSimpleSound(fgGetString("/sim/sounds/flaps",
- "Sounds/flaps.wav"));
- _flaps->set_volume(0.50);
- mgr->add(_flaps, "flaps");
-
- //
- // Create and add the squeal noise.
- //
- _squeal = new FGSimpleSound(fgGetString("/sim/sounds/squeal",
- "Sounds/squeal.wav"));
- mgr->add(_squeal, "squeal");
-
- //
- // Create and add the click noise.
- _click = new FGSimpleSound(fgGetString("/sim/sounds/click",
- "Sounds/click.wav"));
- mgr->add(_click, "click");