-
- /**
- * add a sound sample to the message queue which is played sequentially
- * in order.
- */
- void play_message( SGSoundSample *_sample );
- void play_message( const std::string& path, const std::string& fname, double volume );
-
- /**
- * Explicit late update hook, to avoid problems which occur if done during
- * normal SGSubsytem updating.
- */
- void update_fx_late(double dt);