- void set_playing (const char * soundName, bool state = true);
-
- double _old_flap_position;
- double _old_gear_position;
-
- bool _gear_on_ground[MAX_GEAR];
- float _wheel_spin[MAX_GEAR];
-
- // looped sounds
- FGSimpleSound * _engine[MAX_ENGINES];
- FGSimpleSound * _crank[MAX_ENGINES];
- FGSimpleSound * _wind;
- FGSimpleSound * _stall;
- FGSimpleSound * _rumble;
+ void update_pos_and_orientation(SGSoundMgr *smgr, double dt);
+ sgdVec3 last_visitor_pos;
+ sgdVec3 last_model_pos;