-#if defined ( PLIB_1_2_X )
- // if PLIB_1_2_X, we can't reliably remove sounds
- // that are currently being played. :-( So, let's just not
- // remove them and return false. The effects of this are that
- // the sound sample will continue to finish playing (or
- // continue to loop forever.) And the sound sample will
- // remain registered in the plib audio system. This is a
- // memory leak, and eventually this could cause us to max out
- // the total number of allowed sound samples in plib, but what
- // are you going to do? Hopefully the plib team will do a new
- // stable relase with these problems fixed.
-
- // cout << "plib broken audio, skipping actual remove" << endl;
-
- return false;
-#else