+ void play( slScheduler *sched, bool looped );
+ void stop( slScheduler *sched, bool quick = true );
+
+ inline void play_once( slScheduler *sched ) { play( sched, false); }
+ inline void play_looped( slScheduler *sched ) { play( sched, true); }
+ inline bool is_playing( ) {
+ return ( sample->getPlayCount() > 0 );
+ }
+