- prop->tie("/rendering/scene/ambient/red",SGRawValuePointer<float>(&_scene_ambient[0]));
- prop->tie("/rendering/scene/ambient/green",SGRawValuePointer<float>(&_scene_ambient[1]));
- prop->tie("/rendering/scene/ambient/blue",SGRawValuePointer<float>(&_scene_ambient[2]));
- prop->tie("/rendering/scene/diffuse/red",SGRawValuePointer<float>(&_scene_diffuse[0]));
- prop->tie("/rendering/scene/diffuse/green",SGRawValuePointer<float>(&_scene_diffuse[1]));
- prop->tie("/rendering/scene/diffuse/blue",SGRawValuePointer<float>(&_scene_diffuse[2]));
- prop->tie("/rendering/scene/specular/red",SGRawValuePointer<float>(&_scene_specular[0]));
- prop->tie("/rendering/scene/specular/green",SGRawValuePointer<float>(&_scene_specular[1]));
- prop->tie("/rendering/scene/specular/blue",SGRawValuePointer<float>(&_scene_specular[2]));
- prop->tie("/rendering/dome/sun/red",SGRawValuePointer<float>(&_sun_color[0]));
- prop->tie("/rendering/dome/sun/green",SGRawValuePointer<float>(&_sun_color[1]));
- prop->tie("/rendering/dome/sun/blue",SGRawValuePointer<float>(&_sun_color[2]));
- prop->tie("/rendering/dome/sky/red",SGRawValuePointer<float>(&_sky_color[0]));
- prop->tie("/rendering/dome/sky/green",SGRawValuePointer<float>(&_sky_color[1]));
- prop->tie("/rendering/dome/sky/blue",SGRawValuePointer<float>(&_sky_color[2]));
- prop->tie("/rendering/dome/cloud/red",SGRawValuePointer<float>(&_cloud_color[0]));
- prop->tie("/rendering/dome/cloud/green",SGRawValuePointer<float>(&_cloud_color[1]));
- prop->tie("/rendering/dome/cloud/blue",SGRawValuePointer<float>(&_cloud_color[2]));
- prop->tie("/rendering/dome/fog/red",SGRawValuePointer<float>(&_fog_color[0]));
- prop->tie("/rendering/dome/fog/green",SGRawValuePointer<float>(&_fog_color[1]));
- prop->tie("/rendering/dome/fog/blue",SGRawValuePointer<float>(&_fog_color[2]));
+ tie(prop,"/rendering/scene/ambient/red", SGRawValuePointer<float>(&_scene_ambient[0]));
+ tie(prop,"/rendering/scene/ambient/green", SGRawValuePointer<float>(&_scene_ambient[1]));
+ tie(prop,"/rendering/scene/ambient/blue", SGRawValuePointer<float>(&_scene_ambient[2]));
+ tie(prop,"/rendering/scene/diffuse/red", SGRawValuePointer<float>(&_scene_diffuse[0]));
+ tie(prop,"/rendering/scene/diffuse/green", SGRawValuePointer<float>(&_scene_diffuse[1]));
+ tie(prop,"/rendering/scene/diffuse/blue", SGRawValuePointer<float>(&_scene_diffuse[2]));
+ tie(prop,"/rendering/scene/specular/red", SGRawValuePointer<float>(&_scene_specular[0]));
+ tie(prop,"/rendering/scene/specular/green", SGRawValuePointer<float>(&_scene_specular[1]));
+ tie(prop,"/rendering/scene/specular/blue", SGRawValuePointer<float>(&_scene_specular[2]));
+ tie(prop,"/rendering/dome/sun/red", SGRawValuePointer<float>(&_sun_color[0]));
+ tie(prop,"/rendering/dome/sun/green", SGRawValuePointer<float>(&_sun_color[1]));
+ tie(prop,"/rendering/dome/sun/blue", SGRawValuePointer<float>(&_sun_color[2]));
+ tie(prop,"/rendering/dome/sky/red", SGRawValuePointer<float>(&_sky_color[0]));
+ tie(prop,"/rendering/dome/sky/green", SGRawValuePointer<float>(&_sky_color[1]));
+ tie(prop,"/rendering/dome/sky/blue", SGRawValuePointer<float>(&_sky_color[2]));
+ tie(prop,"/rendering/dome/cloud/red", SGRawValuePointer<float>(&_cloud_color[0]));
+ tie(prop,"/rendering/dome/cloud/green", SGRawValuePointer<float>(&_cloud_color[1]));
+ tie(prop,"/rendering/dome/cloud/blue", SGRawValuePointer<float>(&_cloud_color[2]));
+ tie(prop,"/rendering/dome/fog/red", SGRawValuePointer<float>(&_fog_color[0]));
+ tie(prop,"/rendering/dome/fog/green", SGRawValuePointer<float>(&_fog_color[1]));
+ tie(prop,"/rendering/dome/fog/blue", SGRawValuePointer<float>(&_fog_color[2]));
+