- v->get_view_pos()[1] );
- rel_sunpos = l->fg_sunpos - ( vp + scenery.center );
- v->set_to_sun( rel_sunpos.x(), rel_sunpos.y(), rel_sunpos.z() );
+ v->get_view_pos()[2] );
+ rel_sunpos = l->fg_sunpos - ( vp + globals->get_scenery()->get_center() );
+ sgSetVec3( to_sun, rel_sunpos.x(), rel_sunpos.y(), rel_sunpos.z() );