void setrunCount(unsigned int count) { runCount = count; };
void setHits (unsigned int count) { hits = count; };
void setrunCount(unsigned int count) { runCount = count; };
void setHits (unsigned int count) { hits = count; };
double getScore () { return score; };
FGScheduledFlight*findAvailableFlight (const string ¤tDestination, const string &req);
// used to sort in decending order of score: I've probably found a better way to
double getScore () { return score; };
FGScheduledFlight*findAvailableFlight (const string ¤tDestination, const string &req);
// used to sort in decending order of score: I've probably found a better way to