- FGWindItem(const WeatherPrecition& a, const Point3D& v) {alt = a; value = v;}
- FGWindItem(const Point3D& v) {alt = 0.0; value = v;}
- FGWindItem() {alt = 0.0; value = Point3D(0.0);}
+ FGWindItem(const_sgVec3 v) { sgCopyVec3(value, v); }
+ FGWindItem(const WeatherPrecision x, const WeatherPrecision y, const WeatherPrecision z)
+ { sgSetVec3 (value, x, y, z); }
+ FGWindItem() { sgZeroVec3(value); }