map.boss[1]->health = 65 * game.skill;
map.boss[1]->maxHealth = 65 * game.skill;
map.boss[1]->setSprites(graphics.getSprite("BlobTankGrenadeRight", true), graphics.getSprite("BlobTankGrenadeLeft", true), graphics.getSprite("BlobTankGrenadeLeft", true));
map.boss[1]->health = 65 * game.skill;
map.boss[1]->maxHealth = 65 * game.skill;
map.boss[1]->setSprites(graphics.getSprite("BlobTankGrenadeRight", true), graphics.getSprite("BlobTankGrenadeLeft", true), graphics.getSprite("BlobTankGrenadeLeft", true));