graphics.loadBackground("gfx/main/CircuitBoard.jpg");
SDL_SetAlpha(graphics.background, SDL_SRCALPHA|SDL_RLEACCEL, 0);
graphics.loadBackground("gfx/main/CircuitBoard.jpg");
SDL_SetAlpha(graphics.background, SDL_SRCALPHA|SDL_RLEACCEL, 0);
SDL_Surface *device = graphics.quickSprite("credit", graphics.loadImage("gfx/main/creditsDevice.png"));
float deviceY = y[numberOfCredits - 7] - 50;
SDL_Surface *device = graphics.quickSprite("credit", graphics.loadImage("gfx/main/creditsDevice.png"));
float deviceY = y[numberOfCredits - 7] - 50;