using namespace std;
#endif
-#include <Debug/fg_debug.h>
+#include <Debug/logstream.hxx>
// #include <Include/fg_types.h>
#include <Math/fg_geodesy.hxx>
#include <Math/mat3.h>
// find airport base material in the properties list
if ( ! material_mgr.find( APT_BASE_MATERIAL, fragment.material_ptr )) {
- fgPrintf( FG_TERRAIN, FG_ALERT,
- "Ack! unknown material name = %s in fgAptGenerat()\n",
- APT_BASE_MATERIAL );
+ FG_LOG( FG_TERRAIN, FG_ALERT,
+ "Ack! unknown material name = " << APT_BASE_MATERIAL
+ << " in fgAptGenerat()" );
}
printf(" tile center = %.2f %.2f %.2f\n",
// $Log$
+// Revision 1.9 1998/11/06 21:17:32 curt
+// Converted to new logstream debugging facility. This allows release
+// builds with no messages at all (and no performance impact) by using
+// the -DFG_NDEBUG flag.
+//
// Revision 1.8 1998/11/06 14:46:59 curt
// Changes to track Bernie's updates to fgstream.
//