#include <Include/fg_constants.h>
#include <Include/fg_types.h>
-#include <Math/fg_geodesy.h>
-#include <Math/mat3.h>
-#include <Math/polar.h>
-#include <Scenery/bucketutils.h>
+// #include <Math/fg_geodesy.h>
+// #include <Math/mat3.h>
+// #include <Math/polar.h>
+#include <Scenery/Bucket/bucketutils.h>
int nodecount = 0;
/* $Log$
-/* Revision 1.5 1998/03/03 16:00:52 curt
-/* More c++ compile tweaks.
+/* Revision 1.6 1998/04/08 22:54:58 curt
+/* Adopted Gnu automake/autoconf system.
/*
+ * Revision 1.5 1998/03/03 16:00:52 curt
+ * More c++ compile tweaks.
+ *
* Revision 1.4 1998/01/31 00:41:23 curt
* Made a few changes converting floats to doubles.
*