}
-void fgMoonInit() {
+void fgMoonInit( void ) {
struct fgLIGHT *l;
static int dl_exists = 0;
/* Draw the moon */
-void fgMoonRender() {
+void fgMoonRender( void ) {
struct fgLIGHT *l;
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
/* $Log$
-/* Revision 1.1 1998/01/07 03:16:16 curt
-/* Moved from .../Src/Scenery/ to .../Src/Astro/
+/* Revision 1.2 1998/01/19 18:40:16 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.1 1998/01/07 03:16:16 curt
+ * Moved from .../Src/Scenery/ to .../Src/Astro/
+ *
* Revision 1.16 1998/01/06 01:20:24 curt
* Tweaks to help building with MSVC++
*