#include <math.h>
#include <GL/glut.h>
-#include "../XGL/xgl.h"
+#include <XGL/xgl.h>
-#include "orbits.h"
-#include "moon.h"
+#include <Astro/orbits.h>
+#include <Astro/moon.h>
-#include "../Aircraft/aircraft.h"
-#include "../Include/constants.h"
-#include "../Include/general.h"
-#include "../Main/views.h"
-#include "../Time/fg_time.h"
+#include <Aircraft/aircraft.h>
+#include <Include/constants.h>
+#include <Include/general.h>
+#include <Main/views.h>
+#include <Time/fg_time.h>
struct CelestialCoord moonPos;
}
-void fgMoonInit() {
+void fgMoonInit( void ) {
struct fgLIGHT *l;
static int dl_exists = 0;
/* Draw the moon */
-void fgMoonRender() {
+void fgMoonRender( void ) {
struct fgLIGHT *l;
GLfloat white[4] = { 1.0, 1.0, 1.0, 1.0 };
/* $Log$
-/* Revision 1.1 1998/01/07 03:16:16 curt
-/* Moved from .../Src/Scenery/ to .../Src/Astro/
+/* Revision 1.3 1998/01/19 19:26:57 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.2 1998/01/19 18:40:16 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
+ * Revision 1.1 1998/01/07 03:16:16 curt
+ * Moved from .../Src/Scenery/ to .../Src/Astro/
+ *
* Revision 1.16 1998/01/06 01:20:24 curt
* Tweaks to help building with MSVC++
*