/* Draw the Sky */
void fgSkyRender( void ) {
- struct fgFLIGHT *f;
+ fgFLIGHT *f;
struct fgLIGHT *l;
struct fgVIEW *v;
float /* inner_color[4], middle_color[4], diff, */ east_dot, dot, angle;
int i;
- f = ¤t_aircraft.flight;
+ f = current_aircraft.flight;
l = &cur_light_params;
v = ¤t_view;
/* $Log$
-/* Revision 1.5 1998/01/27 00:47:48 curt
-/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
-/* system and commandline/config file processing code.
+/* Revision 1.6 1998/02/07 15:29:32 curt
+/* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
+/* <chotchkiss@namg.us.anritsu.com>
/*
+ * Revision 1.5 1998/01/27 00:47:48 curt
+ * Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+ * system and commandline/config file processing code.
+ *
* Revision 1.4 1998/01/26 15:54:28 curt
* Added a "skirt" to try to help hide gaps between scenery and sky. This will
* have to be revisited in the future.