*/
#include <GL/glut.h>
-#include "../XGL/xgl.h"
+#include <XGL/xgl.h>
-#include "sky.h"
+#include <Astro/sky.h>
-#include "../Time/event.h"
-#include "../Time/fg_time.h"
+#include <Time/event.h>
+#include <Time/fg_time.h>
+
+#include <Aircraft/aircraft.h>
+#include <Flight/flight.h>
+#include <Include/constants.h>
+#include <Main/views.h>
+#include <Math/fg_random.h>
-#include "../Aircraft/aircraft.h"
-#include "../Flight/flight.h"
-#include "../Include/constants.h"
-#include "../Main/views.h"
-#include "../Math/fg_random.h"
/*
-#include "../Include/general.h"
+#include <Include/general.h>
*/
/* in meters of course */
/* Calculate the sky structure vertices */
-void fgSkyVerticesInit() {
+void fgSkyVerticesInit( void ) {
float theta;
int i;
/* (Re)calculate the sky colors at each vertex */
-void fgSkyColorsInit() {
+void fgSkyColorsInit( void ) {
struct fgLIGHT *l;
float sun_angle, diff;
float outer_param[3], outer_amt[3], outer_diff[3];
/* Initialize the sky structure and colors */
-void fgSkyInit() {
+void fgSkyInit( void ) {
printf("Initializing the sky\n");
fgSkyVerticesInit();
/* Draw the Sky */
-void fgSkyRender() {
+void fgSkyRender( void ) {
struct fgFLIGHT *f;
struct fgLIGHT *l;
struct fgVIEW *v;
/* $Log$
-/* Revision 1.1 1998/01/07 03:16:19 curt
-/* Moved from .../Src/Scenery/ to .../Src/Astro/
+/* Revision 1.3 1998/01/19 19:26:59 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.2 1998/01/19 18:40:17 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
+ * Revision 1.1 1998/01/07 03:16:19 curt
+ * Moved from .../Src/Scenery/ to .../Src/Astro/
+ *
* Revision 1.11 1997/12/30 22:22:38 curt
* Further integration of event manager.
*