xglColor4fv( outer_color[0] );
xglVertex3fv( outer_vertex[0] );
xglEnd();
+
xglPopMatrix();
}
/* $Log$
-/* Revision 1.7 1998/02/19 13:05:49 curt
-/* Incorporated some HUD tweaks from Michelle America.
-/* Tweaked the sky's sunset/rise colors.
-/* Other misc. tweaks.
+/* Revision 1.8 1998/03/09 22:47:25 curt
+/* Incorporated Durk's updates.
/*
+ * Revision 1.7 1998/02/19 13:05:49 curt
+ * Incorporated some HUD tweaks from Michelle America.
+ * Tweaked the sky's sunset/rise colors.
+ * Other misc. tweaks.
+ *
* Revision 1.6 1998/02/07 15:29:32 curt
* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
* <chotchkiss@namg.us.anritsu.com>