#include <GL/glut.h>
#include <XGL/xgl.h>
-#include <Aircraft/aircraft.h>
+#include <Aircraft/aircraft.hxx>
#include <Debug/fg_debug.h>
#include <Include/fg_constants.h>
#include <Misc/fgstream.hxx>
// $Log$
+// Revision 1.19 1998/10/16 23:27:21 curt
+// C++-ifying.
+//
// Revision 1.18 1998/10/16 00:52:20 curt
// Converted to Point3D class.
//