struct CelestialCoord fgCalculateSun (struct OrbElements params,
- struct fgTIME t)
+ fgTIME t)
{
struct CelestialCoord result;
double xe, ye, ze, ecl, actTime;
/* Initialize the Sun */
void fgSunInit( void ) {
- struct fgLIGHT *l;
- struct fgTIME *t;
- struct fgVIEW *v;
+ fgLIGHT *l;
+ fgTIME *t;
+ fgVIEW *v;
float xSun, ySun, zSun;
/* GLfloat color[4] = { 1.00, 1.00, 1.00, 1.00 }; */
/* $Log$
-/* Revision 1.3 1998/04/25 22:06:26 curt
-/* Edited cvs log messages in source files ... bad bad bad!
+/* Revision 1.5 1998/04/28 01:19:04 curt
+/* Type-ified fgTIME and fgVIEW
/*
+ * Revision 1.4 1998/04/26 05:10:02 curt
+ * "struct fgLIGHT" -> "fgLIGHT" because fgLIGHT is typedef'd.
+ *
+ * Revision 1.3 1998/04/25 22:06:26 curt
+ * Edited cvs log messages in source files ... bad bad bad!
+ *
* Revision 1.2 1998/04/24 00:45:04 curt
* Wrapped "#include <config.h>" in "#ifdef HAVE_CONFIG_H"
* Fixed a bug when generating sky colors.