#endif
-struct fgBUCKET {
+typedef struct {
int lon; /* longitude (-180 to 179) */
int lat; /* latitude (-90 to 89) */
int x; /* x (0 to 7) */
int y; /* y (0 to 7) */
-};
+} fgBUCKET;
/* Generate the unique scenery tile index containing the specified
3 bits - to represent x (0 to 7)
3 bits - to represent y (0 to 7) */
-long int fgBucketGenIndex(struct fgBUCKET *p);
+long int fgBucketGenIndex(fgBUCKET *p);
/* Parse a unique scenery tile index and find the lon, lat, x, and y */
-void fgBucketParseIndex(long int index, struct fgBUCKET *p);
+void fgBucketParseIndex(long int index, fgBUCKET *p);
/* Build a path name from an tile index */
-void fgBucketGenBasePath(struct fgBUCKET *p, char *path);
+void fgBucketGenBasePath(fgBUCKET *p, char *path);
/* offset an bucket struct by the specified amounts in the X & Y direction */
-void fgBucketOffset(struct fgBUCKET *in, struct fgBUCKET *out, int x, int y);
+void fgBucketOffset(fgBUCKET *in, fgBUCKET *out, int x, int y);
-/* Given a lat/lon, find the "bucket" or tile that it falls within */
-void fgBucketFind(double lon, double lat, struct fgBUCKET *p);
+/* Given a lat/lon in degrees, find the "bucket" or tile that it falls
+ within */
+void fgBucketFind(double lon, double lat, fgBUCKET *p);
/* Given a lat/lon, fill in the local tile index array */
-void fgBucketGenIdxArray(struct fgBUCKET *p1, struct fgBUCKET *tiles,
- int width, int height);
+void fgBucketGenIdxArray(fgBUCKET *p1, fgBUCKET *tiles, int width, int height);
#ifdef __cplusplus
/* $Log$
-/* Revision 1.1 1998/04/08 23:28:59 curt
-/* Adopted Gnu automake/autoconf system.
+/* Revision 1.2 1998/07/04 00:46:48 curt
+/* typedef'd struct fgBUCKET.
/*
+ * Revision 1.1 1998/04/08 23:28:59 curt
+ * Adopted Gnu automake/autoconf system.
+ *
* Revision 1.2 1998/01/24 00:03:28 curt
* Initial revision.
*