if(ENABLE_FGCOM)
set(ENABLE_IAX 1)
+ include_directories(${PROJECT_SOURCE_DIR}/3rdparty/iaxclient/lib ) # for iaxclient.h
endif()
# Setup MSVC 3rd party directories
find_package(Threads REQUIRED)
find_package(OpenGL REQUIRED)
find_package(OpenAL REQUIRED)
-find_package(OpenSceneGraph 3.2.0 REQUIRED osgText osgSim osgDB osgParticle osgFX osgUtil osgViewer osgGA)
+find_package(OpenSceneGraph 3.2.0 REQUIRED
+ osgText
+ osgSim
+ osgDB
+ osgParticle
+ osgFX
+ osgUtil
+ osgViewer
+ osgGA
+)
if (MSVC)
find_package(CrashRpt)
${ZLIB_INCLUDE_DIR}
${OPENGL_INCLUDE_DIR}
${OPENAL_INCLUDE_DIR}
- ${SIMGEAR_INCLUDE_DIR}
+ ${SIMGEAR_INCLUDE_DIRS}
${PLIB_INCLUDE_DIR}
${SQLITE3_INCLUDED_DIR} )
include_directories(${PROJECT_SOURCE_DIR})
include_directories(${PROJECT_SOURCE_DIR}/src)
-include_directories(${PROJECT_SOURCE_DIR}/3rdparty/iaxclient/lib ) # for iaxclient.h
# following is needed, because config.h is include 'bare', whereas
# version.h is included as <Include/version.h> - this should be cleaned up
include_directories(${PROJECT_BINARY_DIR}/src)