-cmake_minimum_required (VERSION 2.6.4)
+cmake_minimum_required (VERSION 2.8.11)
include (CheckFunctionExists)
include (CheckCSourceCompiles)
endif()
endif()
-project(FlightGear)
+if(APPLE)
+ # using 10.7 because boost requires libc++ and 10.6 doesn't include it
+ set(CMAKE_OSX_DEPLOYMENT_TARGET 10.7)
+ set(CMAKE_OSX_SYSROOT /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.9.sdk)
+
+ set(CMAKE_INSTALL_RPATH "@loader_path/../Frameworks")
+ # when building, don't use the install RPATH already
+ # (but later on when installing)
+ SET(CMAKE_BUILD_WITH_INSTALL_RPATH FALSE)
+endif()
-# using 10.7 because boost requires libc++ and 10.6 doesn't include it
-set(CMAKE_OSX_DEPLOYMENT_TARGET 10.7)
+project(FlightGear)
# We have some custom .cmake scripts not in the official distribution.
set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")
find_library(CORESERVICES_LIBRARY CoreServices)
find_library(COCOA_LIBRARY Cocoa)
list(APPEND PLATFORM_LIBS ${COCOA_LIBRARY} ${CORESERVICES_LIBRARY})
-
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux" OR
${CMAKE_SYSTEM_NAME} MATCHES "FreeBSD")
+ find_package(Threads REQUIRED)
+ find_package(X11 REQUIRED)
+
set(USE_DBUS_DEFAULT 1)
find_package(UDev)
# check required dependencies
find_package(Boost REQUIRED)
find_package(ZLIB REQUIRED)
-find_package(Threads REQUIRED)
find_package(OpenGL REQUIRED)
find_package(OpenAL REQUIRED)
find_package(OpenSceneGraph 3.2.0 REQUIRED