#include <GL/glut.h>
#include <stdlib.h>
-#include "cockpit.h"
+#include <Cockpit/cockpit.h>
-#include "../constants.h"
+#include <Include/fg_constants.h>
-#include "../Aircraft/aircraft.h"
-#include "../Scenery/mesh.h"
-#include "../Scenery/scenery.h"
-#include "../Math/mat3.h"
-#include "../Math/polar.h"
-#include "../Time/fg_timer.h"
-#include "../Math/fg_random.h"
-#include "../Weather/weather.h"
+#include <Aircraft/aircraft.h>
+#include <Scenery/mesh.h>
+#include <Scenery/scenery.h>
+#include <Math/mat3.h>
+#include <Math/polar.h>
+#include <Time/fg_timer.h>
+#include <Math/fg_random.h>
+#include <Weather/weather.h>
+
+#include <Main/fg_debug.h>
// #define DEBUG
struct fgCOCKPIT *cockpit;
Hptr hud;
+ fgPrintf( FG_COCKPIT, FG_INFO, "Initializing cockpit subsystem\n");
+
cockpit = (struct fgCOCKPIT *)calloc(sizeof(struct fgCOCKPIT),1);
if( cockpit == NULL )
return( NULL );
aircraft_cockpit = cockpit;
- printf( "Code %d Status %d\n", cockpit->hud->code, cockpit->hud->status );
+ fgPrintf( FG_COCKPIT, FG_INFO,
+ " Code %d Status %d\n", cockpit->hud->code, cockpit->hud->status );
return( cockpit );
}
struct fgCOCKPIT *fgCockpitAddHUD( struct fgCOCKPIT *cockpit, struct HUD *hud )
{
cockpit->hud = hud;
+ return(cockpit);
}
-void fgCockpitUpdate()
+void fgCockpitUpdate( void )
{
- printf( "Cockpit: code %d status %d\n", aircraft_cockpit->code, aircraft_cockpit->status );
+ fgPrintf( FG_COCKPIT, FG_INFO,
+ "Cockpit: code %d status %d\n",
+ aircraft_cockpit->code, aircraft_cockpit->status );
if( aircraft_cockpit->hud != NULL ) // That is, if the aircraft has a HUD,
fgUpdateHUD( aircraft_cockpit->hud ); // then draw it.
/* $Log$
-/* Revision 1.2 1997/12/10 22:37:38 curt
-/* Prepended "fg" on the name of all global structures that didn't have it yet.
-/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+/* Revision 1.7 1998/01/27 00:47:51 curt
+/* Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+/* system and commandline/config file processing code.
/*
+ * Revision 1.6 1998/01/19 19:27:01 curt
+ * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+ * This should simplify things tremendously.
+ *
+ * Revision 1.5 1998/01/19 18:40:19 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
+ * Revision 1.4 1997/12/30 20:47:34 curt
+ * Integrated new event manager with subsystem initializations.
+ *
+ * Revision 1.3 1997/12/15 23:54:33 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.2 1997/12/10 22:37:38 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
* Revision 1.1 1997/08/29 18:03:20 curt
* Initial revision.
*