* $Id$
* (Log is kept at end of this file)
**************************************************************************/
-
+
#include <GL/glut.h>
#include <stdlib.h>
-#include "cockpit.h"
+#include <Cockpit/cockpit.h>
+
+#include <Include/fg_constants.h>
-#include "../constants.h"
+#include <Aircraft/aircraft.h>
+#include <Scenery/scenery.h>
+#include <Math/mat3.h>
+#include <Math/polar.h>
+#include <Time/fg_timer.h>
+#include <Math/fg_random.h>
+#include <Weather/weather.h>
-#include "../Aircraft/aircraft.h"
-#include "../Scenery/mesh.h"
-#include "../Scenery/scenery.h"
-#include "../Math/mat3.h"
-#include "../Math/polar.h"
-#include "../Time/fg_timer.h"
-#include "../Math/fg_random.h"
-#include "../Weather/weather.h"
+#include <Main/fg_debug.h>
-// #define DEBUG
+// This is a structure that contains all data related to
+// cockpit/panel/hud system
-/* This is a structure that contains all data related to cockpit/panel/hud system */
-static struct fgCOCKPIT *aircraft_cockpit;
+static fgCOCKPIT *aircraft_cockpit;
-struct fgCOCKPIT *fgCockpitInit( struct fgAIRCRAFT cur_aircraft )
+fgCOCKPIT *fgCockpitInit( fgAIRCRAFT *cur_aircraft )
{
- struct fgCOCKPIT *cockpit;
+ fgCOCKPIT *cockpit;
Hptr hud;
-
- cockpit = (struct fgCOCKPIT *)calloc(sizeof(struct fgCOCKPIT),1);
+
+ fgPrintf( FG_COCKPIT, FG_INFO, "Initializing cockpit subsystem\n");
+
+ cockpit = (fgCOCKPIT *)calloc(sizeof(fgCOCKPIT),1);
if( cockpit == NULL )
return( NULL );
-
- cockpit->code = 1234;
+
+ cockpit->code = 1; /* It will be aircraft dependent */
cockpit->status = 0;
-
- /* If aircraft has HUD */
- hud = fgHUDInit( cur_aircraft, 3 );
+
+ // If aircraft has HUD
+ hud = fgHUDInit( cur_aircraft ); // Color no longer in parameter list
if( hud == NULL )
return( NULL );
-
+
cockpit->hud = hud;
-
+
aircraft_cockpit = cockpit;
-
- printf( "Code %d Status %d\n", cockpit->hud->code, cockpit->hud->status );
-
+
+ fgPrintf( FG_COCKPIT, FG_INFO,
+ " Code %d Status %d\n",
+ cockpit->hud->code, cockpit->hud->status );
+
return( cockpit );
}
-struct fgCOCKPIT *fgCockpitAddHUD( struct fgCOCKPIT *cockpit, struct HUD *hud )
+fgCOCKPIT *fgCockpitAddHUD( fgCOCKPIT *cockpit, HUD *hud )
{
cockpit->hud = hud;
+ return(cockpit);
}
-void fgCockpitUpdate()
+void fgCockpitUpdate( void )
{
- printf( "Cockpit: code %d status %d\n", aircraft_cockpit->code, aircraft_cockpit->status );
+ fgPrintf( FG_COCKPIT, FG_INFO,
+ "Cockpit: code %d status %d\n",
+ aircraft_cockpit->code, aircraft_cockpit->status );
if( aircraft_cockpit->hud != NULL ) // That is, if the aircraft has a HUD,
fgUpdateHUD( aircraft_cockpit->hud ); // then draw it.
/* $Log$
-/* Revision 1.2 1997/12/10 22:37:38 curt
-/* Prepended "fg" on the name of all global structures that didn't have it yet.
-/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+/* Revision 1.10 1998/02/07 15:29:33 curt
+/* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
+/* <chotchkiss@namg.us.anritsu.com>
/*
+ * Revision 1.9 1998/02/03 23:20:14 curt
+ * Lots of little tweaks to fix various consistency problems discovered by
+ * Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
+ * passed arguments along to the real printf(). Also incorporated HUD changes
+ * by Michele America.
+ *
+ * Revision 1.8 1998/01/31 00:43:03 curt
+ * Added MetroWorks patches from Carmen Volpe.
+ *
+ * Revision 1.7 1998/01/27 00:47:51 curt
+ * Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+ * system and commandline/config file processing code.
+ *
+ * Revision 1.6 1998/01/19 19:27:01 curt
+ * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+ * This should simplify things tremendously.
+ *
+ * Revision 1.5 1998/01/19 18:40:19 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
+ * Revision 1.4 1997/12/30 20:47:34 curt
+ * Integrated new event manager with subsystem initializations.
+ *
+ * Revision 1.3 1997/12/15 23:54:33 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.2 1997/12/10 22:37:38 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
* Revision 1.1 1997/08/29 18:03:20 curt
* Initial revision.
*