#include <stdlib.h>
#include "cockpit.h"
-#include "../constants.h"
+#include "../Include/constants.h"
#include "../Aircraft/aircraft.h"
#include "../Scenery/mesh.h"
// #define DEBUG
/* This is a structure that contains all data related to cockpit/panel/hud system */
-static struct COCKPIT *aircraft_cockpit;
+static struct fgCOCKPIT *aircraft_cockpit;
-struct COCKPIT *fgCockpitInit( struct AIRCRAFT cur_aircraft )
+struct fgCOCKPIT *fgCockpitInit( struct fgAIRCRAFT cur_aircraft )
{
- struct COCKPIT *cockpit;
+ struct fgCOCKPIT *cockpit;
Hptr hud;
- cockpit = (struct COCKPIT *)calloc(sizeof(struct COCKPIT),1);
+ cockpit = (struct fgCOCKPIT *)calloc(sizeof(struct fgCOCKPIT),1);
if( cockpit == NULL )
return( NULL );
return( cockpit );
}
-struct COCKPIT *fgCockpitAddHUD( struct COCKPIT *cockpit, struct HUD *hud )
+struct fgCOCKPIT *fgCockpitAddHUD( struct fgCOCKPIT *cockpit, struct HUD *hud )
{
cockpit->hud = hud;
}
/* $Log$
-/* Revision 1.1 1997/08/29 18:03:20 curt
-/* Initial revision.
+/* Revision 1.3 1997/12/15 23:54:33 curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
/*
+ * Revision 1.2 1997/12/10 22:37:38 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.1 1997/08/29 18:03:20 curt
+ * Initial revision.
+ *
*/