#include <stdlib.h>
#include "cockpit.h"
-#include "../constants.h"
+#include "../Include/constants.h"
#include "../Aircraft/aircraft.h"
#include "../Scenery/mesh.h"
// #define DEBUG
/* This is a structure that contains all data related to cockpit/panel/hud system */
-static struct COCKPIT *aircraft_cockpit;
+static struct fgCOCKPIT *aircraft_cockpit;
-struct COCKPIT *fgCockpitInit( struct AIRCRAFT cur_aircraft )
+struct fgCOCKPIT *fgCockpitInit( struct fgAIRCRAFT cur_aircraft )
{
- struct COCKPIT *cockpit;
+ struct fgCOCKPIT *cockpit;
Hptr hud;
- cockpit = (struct COCKPIT *)calloc(sizeof(struct COCKPIT),1);
+ printf("Initializing cockpit subsystem\n");
+
+ cockpit = (struct fgCOCKPIT *)calloc(sizeof(struct fgCOCKPIT),1);
if( cockpit == NULL )
return( NULL );
aircraft_cockpit = cockpit;
- printf( "Code %d Status %d\n", cockpit->hud->code, cockpit->hud->status );
+ printf(" Code %d Status %d\n", cockpit->hud->code,
+ cockpit->hud->status );
return( cockpit );
}
-struct COCKPIT *fgCockpitAddHUD( struct COCKPIT *cockpit, struct HUD *hud )
+struct fgCOCKPIT *fgCockpitAddHUD( struct fgCOCKPIT *cockpit, struct HUD *hud )
{
cockpit->hud = hud;
}
-void fgCockpitUpdate()
+void fgCockpitUpdate( void )
{
printf( "Cockpit: code %d status %d\n", aircraft_cockpit->code, aircraft_cockpit->status );
/* $Log$
-/* Revision 1.1 1997/08/29 18:03:20 curt
-/* Initial revision.
+/* Revision 1.5 1998/01/19 18:40:19 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.4 1997/12/30 20:47:34 curt
+ * Integrated new event manager with subsystem initializations.
+ *
+ * Revision 1.3 1997/12/15 23:54:33 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.2 1997/12/10 22:37:38 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.1 1997/08/29 18:03:20 curt
+ * Initial revision.
+ *
*/