#include <stdlib.h>
#include "cockpit.h"
-#include "../constants.h"
+#include "../Include/constants.h"
#include "../Aircraft/aircraft.h"
#include "../Scenery/mesh.h"
struct fgCOCKPIT *cockpit;
Hptr hud;
+ printf("Initializing cockpit subsystem\n");
+
cockpit = (struct fgCOCKPIT *)calloc(sizeof(struct fgCOCKPIT),1);
if( cockpit == NULL )
return( NULL );
aircraft_cockpit = cockpit;
- printf( "Code %d Status %d\n", cockpit->hud->code, cockpit->hud->status );
+ printf(" Code %d Status %d\n", cockpit->hud->code,
+ cockpit->hud->status );
return( cockpit );
}
/* $Log$
-/* Revision 1.2 1997/12/10 22:37:38 curt
-/* Prepended "fg" on the name of all global structures that didn't have it yet.
-/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+/* Revision 1.4 1997/12/30 20:47:34 curt
+/* Integrated new event manager with subsystem initializations.
/*
+ * Revision 1.3 1997/12/15 23:54:33 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.2 1997/12/10 22:37:38 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
* Revision 1.1 1997/08/29 18:03:20 curt
* Initial revision.
*