return pview->vfc_ratio;
}
+double get_vfc_tris_drawn ( void )
+{
+ return current_view.tris_rendered;
+}
+
+
bool fgCockpitInit( fgAIRCRAFT *cur_aircraft )
{
fgPrintf( FG_COCKPIT, FG_INFO, "Initializing cockpit subsystem\n");
/* $Log$
-/* Revision 1.13 1998/08/22 01:19:27 curt
-/* Omit panel code because it's texture loading overruns array bounds.
+/* Revision 1.14 1998/08/24 20:05:15 curt
+/* Added a second minimalistic HUD.
+/* Added code to display the number of triangles rendered.
/*
+ * Revision 1.13 1998/08/22 01:19:27 curt
+ * Omit panel code because it's texture loading overruns array bounds.
+ *
* Revision 1.12 1998/07/13 21:28:00 curt
* Converted the aoa scale to a radio altimeter.
*