**************************************************************************/
-#include "hud.h"
+#ifndef _COCKPIT_H
+#define _COCKPIT_H
+
+
+#include <Cockpit/hud.h>
// And in the future (near future i hope).
-// #include "panel.h"
+// #include <Cockpit/panel.h>
-struct fgCOCKPIT {
+typedef struct {
int code;
Hptr hud;
// As above.
// PANEL *panel;
int status;
-};
+}fgCOCKPIT, *pfgCockpit;
-struct fgCOCKPIT *fgCockpitInit( struct fgAIRCRAFT cur_aircraft );
+fgCOCKPIT *fgCockpitInit( fgAIRCRAFT *cur_aircraft );
void fgCockpitUpdate( void );
+#endif /* _COCKPIT_H */
+
+
/* $Log$
-/* Revision 1.3 1998/01/19 18:40:19 curt
-/* Tons of little changes to clean up the code and to remove fatal errors
-/* when building with the c++ compiler.
+/* Revision 1.6 1998/02/07 15:29:33 curt
+/* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
+/* <chotchkiss@namg.us.anritsu.com>
/*
+ * Revision 1.5 1998/01/22 02:59:29 curt
+ * Changed #ifdef FILE_H to #ifdef _FILE_H
+ *
+ * Revision 1.4 1998/01/19 19:27:01 curt
+ * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+ * This should simplify things tremendously.
+ *
+ * Revision 1.3 1998/01/19 18:40:19 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
* Revision 1.2 1997/12/10 22:37:39 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"