**************************************************************************/
-#include "hud.h"
+#include <Cockpit/hud.h>
// And in the future (near future i hope).
-// #include "panel.h"
+// #include <Cockpit/panel.h>
struct fgCOCKPIT {
int code;
/* $Log$
-/* Revision 1.3 1998/01/19 18:40:19 curt
-/* Tons of little changes to clean up the code and to remove fatal errors
-/* when building with the c++ compiler.
+/* Revision 1.4 1998/01/19 19:27:01 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.3 1998/01/19 18:40:19 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
* Revision 1.2 1997/12/10 22:37:39 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"