**************************************************************************/
-#include "hud.h"
+#include <Cockpit/hud.h>
// And in the future (near future i hope).
-// #include "panel.h"
+// #include <Cockpit/panel.h>
struct fgCOCKPIT {
int code;
};
struct fgCOCKPIT *fgCockpitInit( struct fgAIRCRAFT cur_aircraft );
-void fgCockpitUpdate();
+void fgCockpitUpdate( void );
/* $Log$
-/* Revision 1.2 1997/12/10 22:37:39 curt
-/* Prepended "fg" on the name of all global structures that didn't have it yet.
-/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+/* Revision 1.4 1998/01/19 19:27:01 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.3 1998/01/19 18:40:19 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
+ * Revision 1.2 1997/12/10 22:37:39 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
* Revision 1.1 1997/08/29 18:03:21 curt
* Initial revision.
*