#endif /* not WIN32 */
#include "hud.h"
-#include "../constants.h"
+#include "../Include/constants.h"
#include "../Aircraft/aircraft.h"
#include "../Scenery/mesh.h"
{
int x_inc1, y_inc1;
int x_inc2, y_inc2;
- struct FLIGHT *f;
+ struct fgFLIGHT *f;
double sin_bank, cos_bank;
double bank_angle;
}
-double get_speed()
+double get_speed( void )
{
- struct FLIGHT *f;
+ struct fgFLIGHT *f;
f = ¤t_aircraft.flight;
- return( FG_V_true_kts );
+ return( FG_V_equiv_kts );
}
-double get_aoa()
+double get_aoa( void )
{
- struct FLIGHT *f;
+ struct fgFLIGHT *f;
f = ¤t_aircraft.flight;
return( FG_Gamma_vert_rad*RAD_TO_DEG );
}
-double get_roll()
+double get_roll( void )
{
- struct FLIGHT *f;
+ struct fgFLIGHT *f;
f = ¤t_aircraft.flight;
return( FG_Phi );
}
-double get_pitch()
+double get_pitch( void )
{
- struct FLIGHT *f;
+ struct fgFLIGHT *f;
f = ¤t_aircraft.flight;
return( FG_Theta );
}
-double get_heading()
+double get_heading( void )
{
- struct FLIGHT *f;
+ struct fgFLIGHT *f;
f = ¤t_aircraft.flight;
- return( FG_Gamma_horiz_rad*RAD_TO_DEG );
+ return( FG_Psi*RAD_TO_DEG );
}
-double get_altitude()
+double get_altitude( void )
{
- struct FLIGHT *f;
+ struct fgFLIGHT *f;
double rough_elev;
f = ¤t_aircraft.flight;
// while( ++instruments
}
-Hptr fgHUDInit( struct AIRCRAFT current_aircraft, int color )
+Hptr fgHUDInit( struct fgAIRCRAFT current_aircraft, int color )
{
Hptr hud;
return( NULL );
instrument->type = ARTIFICIAL_HORIZON;
- instrument->instr = *horizon;
+ instrument->instr.horizon = *horizon;
instrument->instr.horizon.x_pos = x_pos;
instrument->instr.horizon.y_pos = y_pos;
instrument->instr.horizon.scr_width = length;
return( NULL );
instrument->type = SCALE;
- instrument->instr = *scale;
+ instrument->instr.scale = *scale;
instrument->instr.scale.type = type;
instrument->instr.scale.scr_pos = scr_pos;
instrument->instr.scale.scr_min = scr_min;
return( NULL );
instrument->type = LABEL;
- instrument->instr = *label;
+ instrument->instr.label = *label;
instrument->instr.label.x_pos = x_pos;
instrument->instr.label.y_pos = y_pos;
instrument->instr.label.size = size;
return( NULL );
instrument->type = LADDER;
- instrument->instr = *ladder;
+ instrument->instr.ladder = *ladder;
instrument->instr.ladder.type = 0; // Not used.
instrument->instr.ladder.x_pos = x_pos;
instrument->instr.ladder.y_pos = y_pos;
/* $Log$
-/* Revision 1.2 1997/09/04 02:17:30 curt
-/* Shufflin' stuff.
+/* Revision 1.7 1998/01/19 18:40:20 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.6 1997/12/15 23:54:34 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.5 1997/12/10 22:37:39 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.4 1997/09/23 00:29:32 curt
+ * Tweaks to get things to compile with gcc-win32.
+ *
+ * Revision 1.3 1997/09/05 14:17:26 curt
+ * More tweaking with stars.
+ *
+ * Revision 1.2 1997/09/04 02:17:30 curt
+ * Shufflin' stuff.
+ *
* Revision 1.1 1997/08/29 18:03:22 curt
* Initial revision.
*