**************************************************************************/
-#include "controls.h"
-#include "../Aircraft/aircraft.h"
+#include <Controls/controls.h>
+#include <Aircraft/aircraft.h>
-void fgControlsInit() {
+void fgControlsInit( void ) {
int i;
struct fgCONTROLS *c;
c = ¤t_aircraft.controls;
/* $Log$
-/* Revision 1.4 1997/12/10 22:37:41 curt
-/* Prepended "fg" on the name of all global structures that didn't have it yet.
-/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+/* Revision 1.6 1998/01/19 19:27:02 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.5 1998/01/19 18:40:22 curt
+ * Tons of little changes to clean up the code and to remove fatal errors
+ * when building with the c++ compiler.
+ *
+ * Revision 1.4 1997/12/10 22:37:41 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
* Revision 1.3 1997/08/27 03:30:01 curt
* Changed naming scheme of basic shared structures.
*