*/
-void fgControlsInit();
+void fgControlsInit( void );
void fgElevMove(double amt);
void fgElevSet(double pos);
/* $Log$
-/* Revision 1.7 1997/12/15 23:54:36 curt
-/* Add xgl wrappers for debugging.
-/* Generate terrain normals on the fly.
+/* Revision 1.8 1998/01/19 18:40:22 curt
+/* Tons of little changes to clean up the code and to remove fatal errors
+/* when building with the c++ compiler.
/*
+ * Revision 1.7 1997/12/15 23:54:36 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
* Revision 1.6 1997/12/10 22:37:41 curt
* Prepended "fg" on the name of all global structures that didn't have it yet.
* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"