# include <config.h>
#endif
+#include <Include/compiler.h>
+
#include <ctype.h> // isspace()
#include <stdlib.h> // atoi()
#include <math.h> // rint()
#include <stdio.h>
#include <string.h>
-#include <sys/stat.h> // stat()
-#include <unistd.h> // stat()
-
+#ifdef HAVE_SYS_STAT_H
+# include <sys/stat.h> // stat()
+#endif
+#ifdef FG_HAVE_STD_INCLUDES
+# include <cerrno>
+#else
+# include <errno.h>
+#endif
+#ifdef HAVE_UNISTD_H
+# include <unistd.h> // stat()
+#endif
#include <string>
+#include STL_IOSTREAM
+
// #include <zlib/zlib.h>
#include <Misc/fgstream.hxx>
#include <Misc/strutils.hxx>
+#include <Include/compiler.h>
+FG_USING_NAMESPACE(std);
#include "dem.hxx"
#include "leastsqs.hxx"
#define MAX_EX_NODES 10000
+#if 0
#ifdef WIN32
-# define MKDIR(a) mkdir(a,S_IRWXU) // I am just guessing at this flag (NHV)
+# ifdef __BORLANDC__
+# include <dir.h>
+# define MKDIR(a) mkdir(a)
+# else
+# define MKDIR(a) mkdir(a,S_IRWXU) // I am just guessing at this flag (NHV)
+# endif // __BORLANDC__
#endif // WIN32
+#endif //0
fgDEM::fgDEM( void ) {
- // printf("class fgDEM CONstructor called.\n");
+ // cout << "class fgDEM CONstructor called." << endl;
dem_data = new float[DEM_SIZE_1][DEM_SIZE_1];
output_data = new float[DEM_SIZE_1][DEM_SIZE_1];
}
-#ifdef WIN32
-
-// return the file path name ( foo/bar/file.ext = foo/bar )
-static void extract_path (char *in, char *base) {
- int len, i;
-
- len = strlen (in);
- strcpy (base, in);
-
- i = len - 1;
- while ( (i >= 0) && (in[i] != '/') ) {
- i--;
- }
-
- base[i] = '\0';
-}
-
-
-// Make a subdirectory
-static int my_mkdir (char *dir) {
- struct stat stat_buf;
- int result;
-
- printf ("mk_dir() ");
-
- result = stat (dir, &stat_buf);
-
- if (result != 0) {
- MKDIR (dir);
- result = stat (dir, &stat_buf);
- if (result != 0) {
- printf ("problem creating %s\n", dir);
- } else {
- printf ("%s created\n", dir);
- }
- } else {
- printf ("%s already exists\n", dir);
- }
+fgDEM::fgDEM( const string &file ) {
+ // cout << "class fgDEM CONstructor called." << endl;
+ dem_data = new float[DEM_SIZE_1][DEM_SIZE_1];
+ output_data = new float[DEM_SIZE_1][DEM_SIZE_1];
- return (result);
+ fgDEM::open(file);
}
-#endif // WIN32
-
// open a DEM file
int fgDEM::open ( const string& file ) {
return 0;
} else {
in = new fg_gzifstream( file );
- if ( !in ) {
- cout << "Cannot open " + file + "\n";
+ if ( !(*in) ) {
+ cout << "Cannot open " << file << endl;
return 0;
}
- cout << "Loading DEM data file: " + file + "\n";
+ cout << "Loading DEM data file: " << file << endl;
}
return 1;
int fgDEM::close () {
// the fg_gzifstream doesn't seem to have a close()
- delete(in);
+ delete in;
return 1;
}
string fgDEM::next_token() {
string token;
- in->stream() >> token;
+ *in >> token;
// cout << " returning " + token + "\n";
// return next integer from input stream
int fgDEM::next_int() {
int result;
-
- in->stream() >> result;
+
+ *in >> result;
return result;
}
double fgDEM::next_double() {
double result;
- in->stream() >> result;
+ *in >> result;
return result;
}
// return next exponential num from input stream
-int fgDEM::next_exp() {
+double fgDEM::next_exp() {
string token;
double mantissa;
int exp, acc;
token = next_token();
+#if 1
+ const char* p = token.c_str();
+ char buf[64];
+ char* bp = buf;
+
+ for ( ; *p != 0; ++p )
+ {
+ if ( *p == 'D' )
+ *bp++ = 'E';
+ else
+ *bp++ = *p;
+ }
+ *bp = 0;
+ return ::atof( buf );
+#else
sscanf(token.c_str(), "%lfD%d", &mantissa, &exp);
// cout << " Mantissa = " << mantissa << " Exp = " << exp << "\n";
}
return( (int)rint(mantissa * (double)acc) );
+#endif
}
// clean off the trailing whitespace
name = trim(name);
- cout << " Quad name field: " + name + "\n";
+ cout << " Quad name field: " << name << endl;
// DEM level code, 3 reflects processing by DMA
inum = next_int();
// Map projection parameters (ignored)
for ( i = 0; i < 15; i++ ) {
- dnum = next_double();
+ dnum = next_exp();
// printf("%d: %f\n",i,dnum);
}
// I will eventually have to do something with this for data at
// higher latitudes */
token = next_token();
- cout << " accuracy & spacial resolution string = " + token + "\n";
+ cout << " accuracy & spacial resolution string = " << token << endl;
i = token.length();
cout << " length = " << i << "\n";
+#if 1
+ inum = atoi( token.substr( 0, i - 36 ) );
+ row_step = atof( token.substr( i - 36, 12 ) );
+ col_step = atof( token.substr( i - 24, 12 ) );
+ //token.substr( 25, 12 )
+#else
ptr = token.c_str() + i - 12;
cout << " last field = " << ptr << " = " << atof(ptr) << "\n";
ptr[0] = '\0';
// accuracy code = atod(token)
ptr = ptr - 12;
inum = atoi(ptr);
+#endif
cout << " Accuracy code = " << inum << "\n";
cout << " column step = " << col_step <<
// Use least squares to fit a simpler data set to dem data
-void fgDEM::fit( double error, fgBUCKET *p ) {
+void fgDEM::fit( double error, const FGBucket& p ) {
double x[DEM_SIZE_1], y[DEM_SIZE_1];
double m, b, ave_error, max_error;
double cury, lasty;
// Check for an optional "index.node.ex" file in case there is a .poly
// file to go along with this node file. Include these nodes first
// since they are referenced by position from the .poly file.
-void fgDEM::outputmesh_output_nodes( const string& fg_root, fgBUCKET *p ) {
+void fgDEM::outputmesh_output_nodes( const string& fg_root, const FGBucket& p )
+{
double exnodes[MAX_EX_NODES][3];
- double junk1, junk2, junk3;
struct stat stat_buf;
string dir;
char base_path[256], file[256], exfile[256];
// generate the base directory
fgBucketGenBasePath(p, base_path);
- cout << "fg_root = " + fg_root + " Base Path = " + base_path + "\n";
+ cout << "fg_root = " << fg_root << " Base Path = " << base_path << endl;
dir = fg_root + "/Scenery/" + base_path;
- cout << "Dir = " + dir + "\n";
+ cout << "Dir = " << dir << endl;
// stat() directory and create if needed
+ errno = 0;
result = stat(dir.c_str(), &stat_buf);
- if ( result != 0 ) {
- cout << "Stat error need to create directory\n";
+ if ( result != 0 && errno == ENOENT ) {
+ cout << "Creating directory\n";
-#ifndef WIN32
+// #ifndef WIN32
command = "mkdir -p " + dir + "\n";
system( command.c_str() );
-#else // WIN32
+#if 0
+// #else // WIN32
// Cygwin crashes when trying to output to node file
// explicitly making directory structure seems OK on Win95
dir = fg_root + "/Scenery";
if (my_mkdir ( dir.c_str() )) { exit (-1); }
- dir += fg_root + "/Scenery/" + tmp_path;
+ dir = fg_root + "/Scenery/" + tmp_path;
if (my_mkdir ( dir.c_str() )) { exit (-1); }
- dir += fg_root + "/Scenery/" + base_path;
+ dir = fg_root + "/Scenery/" + base_path;
if (my_mkdir ( dir.c_str() )) { exit (-1); }
-#endif // WIN32
+// #endif // WIN32
+#endif //0
} else {
// assume directory exists
// load extra nodes if they exist
excount = 0;
if ( (fd = fopen(exfile, "r")) != NULL ) {
- fscanf(fd, "%d %d %d %d", &excount, &junk1, &junk2, &junk3);
+ int junki;
+ fscanf(fd, "%d %d %d %d", &excount, &junki, &junki, &junki);
if ( excount > MAX_EX_NODES - 1 ) {
printf("Error, too many 'extra' nodes, increase array size\n");
}
for ( i = 1; i <= excount; i++ ) {
- fscanf(fd, "%d %lf %lf %lf\n", &junk1,
+ fscanf(fd, "%d %lf %lf %lf\n", &junki,
&exnodes[i][0], &exnodes[i][1], &exnodes[i][2]);
printf("(extra) %d %.2f %.2f %.2f\n",
i, exnodes[i][0], exnodes[i][1], exnodes[i][2]);
fgDEM::~fgDEM( void ) {
// printf("class fgDEM DEstructor called.\n");
- delete(dem_data);
- delete(output_data);
+ delete [] dem_data;
+ delete [] output_data;
}
// $Log$
+// Revision 1.24 1999/03/11 23:31:56 curt
+// Tweaks to use newbucket.hxx
+//
+// Revision 1.23 1999/03/10 01:09:12 curt
+// Tweaks to go along with scenery tools overhaul.
+// Added a new constructor that accepts the file name.
+//
+// Revision 1.22 1999/01/19 20:56:56 curt
+// MacOS portability changes contributed by "Robert Puyol" <puyol@abvent.fr>
+//
+// Revision 1.21 1998/11/06 14:04:32 curt
+// Changes due to updates in fgstream.
+//
+// Revision 1.20 1998/10/28 19:38:20 curt
+// Elliminate some unnecessary win32 specific stuff (by Norman Vine)
+//
+// Revision 1.19 1998/10/22 21:59:19 curt
+// Fixed a couple subtle bugs that resulted from some of my c++ conversions.
+// One bug could cause a segfault on certain input, and the other bug could
+// cause the whole procedure to go balistic and generate huge files (also only
+// on rare input combinations.)
+//
+// Revision 1.18 1998/10/18 01:17:09 curt
+// Point3D tweaks.
+//
+// Revision 1.17 1998/10/16 19:08:12 curt
+// Portability updates from Bernie Bright.
+//
+// Revision 1.16 1998/10/02 21:41:39 curt
+// Fixes for win32.
+//
// Revision 1.15 1998/09/21 20:53:59 curt
// minor tweaks to clean a few additional things up after the rewrite.
//