static FGState extrapolate_fdm( FGState &base, int jitter ) {
FGState result;
- double dt = jitter / 1000.0;
+ double dt = jitter / 1000000.0;
// cout << "dt = " << dt << endl;
// start by making a straight up copy
double alt = base.get_Altitude() + base.get_Radius_dot() * dt;
double radius = base.get_Radius_to_vehicle() + base.get_Radius_dot() * dt;
- result.set_Longitude( lon );
- result.set_Latitude( lat );
- result.set_Altitude( alt );
+ // result.set_Longitude( lon );
+ // result.set_Latitude( lat );
+ // result.set_Altitude( alt );
// result.set_Geocentric_Position( lon_geoc, lat_geoc, radius );
return result;
// $Log$
+// Revision 1.10 1999/01/09 13:37:32 curt
+// Convert fgTIMESTAMP to FGTimeStamp which holds usec instead of ms.
+//
// Revision 1.9 1999/01/08 19:27:37 curt
// Fixed AOA reading on HUD.
// Continued work on time jitter compensation.