int fgFlightModelInit(int model, FGState& f, double dt);
// Run multiloop iterations of the flight model
-int fgFlightModelUpdate(int model, FGState& f, int multiloop);
+int fgFlightModelUpdate(int model, FGState& f, int multiloop, int jitter);
// Set the altitude (force)
-void fgFlightModelSetAltitude(int model, FGState& f, double alt_meters);
+void fgFlightModelSetAltitude(int model, double alt_meters);
#endif // _FLIGHT_HXX
// $Log$
+// Revision 1.8 1999/01/08 03:23:52 curt
+// Beginning work on compensating for sim time vs. real world time "jitter".
+//
// Revision 1.7 1998/12/18 23:37:09 curt
// Collapsed out the FGState variables not currently needed. They are just
// commented out and can be readded easily at any time. The point of this