#include "obj.h"
-#include "../../Src/Math/mat3.h"
+#include "mat3.h"
/* what do ya' know, here's some global variables */
-float nodes[MAXNODES][3];
-float normals[MAXNODES][3];
+static double nodes[MAXNODES][3];
+static double normals[MAXNODES][3];
-int ccw_list[MAXNODES];
+static int ccw_list[MAXNODES];
int ccw_list_ptr;
-int cw_list[MAXNODES];
+static int cw_list[MAXNODES];
int cw_list_ptr;
FILE *in, *out;
/* save vertex to memory and output to file */
if ( ncount < MAXNODES ) {
/* printf("vertex = %s", line); */
- sscanf(line, "v %f %f %f\n",
+ sscanf(line, "v %lf %lf %lf\n",
&nodes[ncount][0], &nodes[ncount][1], &nodes[ncount][2]);
fprintf(out, "v %.2f %.2f %.2f\n",
nodes[ncount][0], nodes[ncount][1], nodes[ncount][2]);
/* save vertex normals to memory and output to file */
if ( vncount < MAXNODES ) {
/* printf("vertex normal = %s", line); */
- sscanf(line, "vn %f %f %f\n",
+ sscanf(line, "vn %lf %lf %lf\n",
&normals[vncount][0], &normals[vncount][1],
&normals[vncount][2]);
fprintf(out, "vn %.4f %.4f %.4f\n", normals[vncount][0],
printf("new tri strip = %s", line);
sscanf(line, "t %d %d %d %d\n", &n1, &n2, &n3, &n4);
+ /* special cases to handle bugs in our beloved tri striper */
+ if ( (n1 == 4) && (n2 == 2) && (n3 == 2) && (n4 == 1) ) {
+ n2 = 3;
+ }
+ if ( (n1 == 3) && (n2 == 1) && (n3 == 1) && (n4 == 0) ) {
+ n3 = 4;
+ }
+
dot_prod = check_cur_face(n1, n2, n3);
- if ( dot_prod < -0.5 ) {
+ if ( dot_prod < 0.0 ) {
/* this stripe is backwards (CW) */
is_ccw = 0;
printf(" -> Starting a backwards stripe\n");
/* $Log$
-/* Revision 1.2 1998/01/09 23:03:12 curt
-/* Restructured to split 1deg x 1deg dem's into 64 subsections.
+/* Revision 1.8 1998/04/08 23:19:37 curt
+/* Adopted Gnu automake/autoconf system.
/*
+ * Revision 1.7 1998/03/19 02:51:41 curt
+ * Added special case handling to compensate for bugs in our beloved tri striper
+ *
+ * Revision 1.6 1998/03/03 15:36:12 curt
+ * Tweaks for compiling with g++
+ *
+ * Revision 1.5 1998/03/03 03:37:03 curt
+ * Cumulative tweaks.
+ *
+ * Revision 1.4 1998/01/31 00:41:25 curt
+ * Made a few changes converting floats to doubles.
+ *
+ * Revision 1.3 1998/01/19 19:51:07 curt
+ * A couple final pre-release tweaks.
+ *
+ * Revision 1.2 1998/01/09 23:03:12 curt
+ * Restructured to split 1deg x 1deg dem's into 64 subsections.
+ *
* Revision 1.1 1997/12/08 19:28:54 curt
* Initial revision.
*