}
-bool FGAircraft::LoadAircraft(string aircraft_path, string engine_path,
- string fname)
+bool FGAircraft::LoadAircraft(string aircraft_path, string engine_path, string fname)
{
string path;
string fullpath;
numTanks++;
} else if (tag == "ENGINE") {
aircraftfile >> tag;
- Engine[numEngines] = new FGEngine(FDMExec, engine_path, tag,
- numEngines);
+ Engine[numEngines] = new FGEngine(FDMExec, engine_path, tag, numEngines);
numEngines++;
}
aircraftfile >> tag;