**************************************************************************/
-#include <math.h>
-#include <stdio.h>
-
#ifdef WIN32
# include <windows.h>
#endif
#include <GL/glut.h>
+#include <XGL/xgl.h>
+#include <stdio.h>
+#include <stdlib.h>
-#include "GLUTkey.h"
-#include "../Aircraft/aircraft.h"
+#include <Main/GLUTkey.h>
+#include <Main/fg_debug.h>
+#include <Main/views.h>
-#ifndef M_PI
-#define M_PI 3.14159265358979323846 /* pi */
-#endif
+#include <Include/fg_constants.h>
+
+#include <Aircraft/aircraft.h>
+#include <Weather/weather.h>
+
+
+extern int show_hud; /* HUD state */
+extern int displayInstruments;
-extern double fogDensity;
-extern double goal_view_offset;
/* Handle keyboard events */
void GLUTkey(unsigned char k, int x, int y) {
- struct control_params *c;
+ fgCONTROLS *c;
+ struct fgTIME *t;
+ struct fgVIEW *v;
+ struct fgWEATHER *w;
- c = ¤t_aircraft.controls;
+ c = current_aircraft.controls;
+ t = &cur_time_params;
+ v = ¤t_view;
+ w = ¤t_weather;
- printf("Key hit = %d", k);
+ fgPrintf( FG_INPUT, FG_DEBUG, "Key hit = %d", k);
- if ( GLUT_ACTIVE_SHIFT && glutGetModifiers() ) {
- printf(" SHIFTED\n");
+ if ( GLUT_ACTIVE_ALT && glutGetModifiers() ) {
+ fgPrintf( FG_INPUT, FG_DEBUG, " SHIFTED\n");
switch (k) {
case 49: /* numeric keypad 1 */
- goal_view_offset = M_PI * 0.75;
+ v->goal_view_offset = FG_PI * 0.75;
return;
case 50: /* numeric keypad 2 */
- goal_view_offset = M_PI;
+ v->goal_view_offset = FG_PI;
return;
case 51: /* numeric keypad 3 */
- goal_view_offset = M_PI * 1.25;
+ v->goal_view_offset = FG_PI * 1.25;
return;
case 52: /* numeric keypad 4 */
- goal_view_offset = M_PI * 0.50;
+ v->goal_view_offset = FG_PI * 0.50;
return;
case 54: /* numeric keypad 6 */
- goal_view_offset = M_PI * 1.50;
+ v->goal_view_offset = FG_PI * 1.50;
return;
case 55: /* numeric keypad 7 */
- goal_view_offset = M_PI * 0.25;
+ v->goal_view_offset = FG_PI * 0.25;
return;
case 56: /* numeric keypad 8 */
- goal_view_offset = 0.00;
+ v->goal_view_offset = 0.00;
return;
case 57: /* numeric keypad 9 */
- goal_view_offset = M_PI * 1.75;
+ v->goal_view_offset = FG_PI * 1.75;
+ return;
+ case 72: /* H key */
+ show_hud = !show_hud;
+ return;
+ case 77: /* M key */
+ t->warp -= 60;
+ return;
+ case 84: /* T key */
+ t->warp_delta -= 30;
+ return;
+ case 87: /* W key */
+ displayInstruments = !displayInstruments;
+ return;
+ case 90: /* Z key */
+ w->visibility /= 1.10;
+ xglFogf(GL_FOG_END, w->visibility);
+ fgPrintf( FG_INPUT, FG_DEBUG, "Fog density = %.4f\n", w->visibility);
return;
}
} else {
- printf("\n");
+ fgPrintf( FG_INPUT, FG_DEBUG, "\n");
switch (k) {
case 50: /* numeric keypad 2 */
fgElevMove(-0.05);
case 51: /* numeric keypad 3 (Pg Dn) */
fgThrottleMove(0, -0.01);
return;
- case 122:
- fogDensity *= 1.10;
- glFogf(GL_FOG_END, fogDensity);
- printf("Fog density = %.4f\n", fogDensity);
+ case 109: /* m key */
+ t->warp += 60;
+ return;
+ case 116: /* t key */
+ t->warp_delta += 30;
return;
- case 90:
- fogDensity /= 1.10;
- glFogf(GL_FOG_END, fogDensity);
- printf("Fog density = %.4f\n", fogDensity);
+ case 122: /* z key */
+ w->visibility *= 1.10;
+ xglFogf(GL_FOG_END, w->visibility);
+ fgPrintf( FG_INPUT, FG_DEBUG, "Fog density = %.4f\n", w->visibility);
return;
case 27: /* ESC */
exit(0);
/* Handle "special" keyboard events */
void GLUTspecialkey(int k, int x, int y) {
- struct control_params *c;
+ fgCONTROLS *c;
+ struct fgVIEW *v;
- c = ¤t_aircraft.controls;
+ c = current_aircraft.controls;
+ v = ¤t_view;
- printf("Special key hit = %d", k);
+ fgPrintf( FG_INPUT, FG_DEBUG, "Special key hit = %d", k);
if ( GLUT_ACTIVE_SHIFT && glutGetModifiers() ) {
- printf(" SHIFTED\n");
+ fgPrintf( FG_INPUT, FG_DEBUG, " SHIFTED\n");
switch (k) {
case GLUT_KEY_END: /* numeric keypad 1 */
- goal_view_offset = M_PI * 0.75;
+ v->goal_view_offset = FG_PI * 0.75;
return;
case GLUT_KEY_DOWN: /* numeric keypad 2 */
- goal_view_offset = M_PI;
+ v->goal_view_offset = FG_PI;
return;
case GLUT_KEY_PAGE_DOWN: /* numeric keypad 3 */
- goal_view_offset = M_PI * 1.25;
+ v->goal_view_offset = FG_PI * 1.25;
return;
case GLUT_KEY_LEFT: /* numeric keypad 4 */
- goal_view_offset = M_PI * 0.50;
+ v->goal_view_offset = FG_PI * 0.50;
return;
case GLUT_KEY_RIGHT: /* numeric keypad 6 */
- goal_view_offset = M_PI * 1.50;
+ v->goal_view_offset = FG_PI * 1.50;
return;
case GLUT_KEY_HOME: /* numeric keypad 7 */
- goal_view_offset = M_PI * 0.25;
+ v->goal_view_offset = FG_PI * 0.25;
return;
case GLUT_KEY_UP: /* numeric keypad 8 */
- goal_view_offset = 0.00;
+ v->goal_view_offset = 0.00;
return;
case GLUT_KEY_PAGE_UP: /* numeric keypad 9 */
- goal_view_offset = M_PI * 1.75;
+ v->goal_view_offset = FG_PI * 1.75;
return;
}
} else {
- printf("\n");
+ fgPrintf( FG_INPUT, FG_DEBUG, "\n");
switch (k) {
case GLUT_KEY_UP:
fgElevMove(0.05);
/* $Log$
-/* Revision 1.16 1997/07/18 23:41:24 curt
-/* Tweaks for building with Cygnus Win32 compiler.
+/* Revision 1.29 1998/02/07 15:29:40 curt
+/* Incorporated HUD changes and struct/typedef changes from Charlie Hotchkiss
+/* <chotchkiss@namg.us.anritsu.com>
/*
+ * Revision 1.28 1998/02/03 23:20:23 curt
+ * Lots of little tweaks to fix various consistency problems discovered by
+ * Solaris' CC. Fixed a bug in fg_debug.c with how the fgPrintf() wrapper
+ * passed arguments along to the real printf(). Also incorporated HUD changes
+ * by Michele America.
+ *
+ * Revision 1.27 1998/01/27 00:47:55 curt
+ * Incorporated Paul Bleisch's <bleisch@chromatic.com> new debug message
+ * system and commandline/config file processing code.
+ *
+ * Revision 1.26 1998/01/19 19:27:07 curt
+ * Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+ * This should simplify things tremendously.
+ *
+ * Revision 1.25 1998/01/05 18:44:34 curt
+ * Add an option to advance/decrease time from keyboard.
+ *
+ * Revision 1.24 1997/12/30 16:36:46 curt
+ * Merged in Durk's changes ...
+ *
+ * Revision 1.23 1997/12/15 23:54:44 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.22 1997/12/10 22:37:45 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.21 1997/08/27 21:32:23 curt
+ * Restructured view calculation code. Added stars.
+ *
+ * Revision 1.20 1997/08/27 03:30:13 curt
+ * Changed naming scheme of basic shared structures.
+ *
+ * Revision 1.19 1997/08/25 20:27:21 curt
+ * Merged in initial HUD and Joystick code.
+ *
+ * Revision 1.18 1997/08/22 21:34:38 curt
+ * Doing a bit of reorganizing and house cleaning.
+ *
+ * Revision 1.17 1997/07/19 22:34:02 curt
+ * Moved PI definitions to ../constants.h
+ * Moved random() stuff to ../Utils/ and renamed fg_random()
+ *
+ * Revision 1.16 1997/07/18 23:41:24 curt
+ * Tweaks for building with Cygnus Win32 compiler.
+ *
* Revision 1.15 1997/07/16 20:04:47 curt
* Minor tweaks to aid Win32 port.
*