**************************************************************************/
-#include <stdio.h>
+#ifdef WIN32
+# include <windows.h>
+#endif
#include <GL/glut.h>
+#include <XGL/xgl.h>
+#include <stdio.h>
+
+#include <Main/GLUTkey.h>
+#include <Main/views.h>
+
+#include <Include/constants.h>
+
+#include <Aircraft/aircraft.h>
+#include <Weather/weather.h>
-#include "GLUTkey.h"
-#include "../aircraft/aircraft.h"
-extern double fogDensity;
+extern int show_hud; /* HUD state */
+extern int displayInstruments;
+
/* Handle keyboard events */
void GLUTkey(unsigned char k, int x, int y) {
- struct control_params *c;
+ struct fgCONTROLS *c;
+ struct fgTIME *t;
+ struct fgVIEW *v;
+ struct fgWEATHER *w;
c = ¤t_aircraft.controls;
+ t = &cur_time_params;
+ v = ¤t_view;
+ w = ¤t_weather;
+
+ printf("Key hit = %d", k);
- printf("Key hit = %d\n", k);
-
- switch (k) {
- case GLUT_KEY_UP:
- c->elev -= 0.01;
- return;
- case GLUT_KEY_DOWN:
- c->elev += 0.01;
- return;
- case GLUT_KEY_LEFT:
- c->aileron += 0.01;
- return;
- case GLUT_KEY_RIGHT:
- c->aileron -= 0.01;
- return;
- case 1 /* TK_END */:
- c->rudder -= 0.01;
- return;
- case 2 /* TK_PGDWN */:
- c->rudder += 0.01;
- return;
- case 3:
- c->throttle[0] -= 0.05;
- return;
- case 4:
- c->throttle[0] += 0.05;
- return;
- case 122:
- fogDensity *= 1.10;
- glFogf(GL_FOG_END, fogDensity);
- printf("Fog density = %.4f\n", fogDensity);
- return;
- case 90:
- fogDensity /= 1.10;
- glFogf(GL_FOG_END, fogDensity);
- printf("Fog density = %.4f\n", fogDensity);
- return;
- case 27: /* ESC */
- exit(0);
+ if ( GLUT_ACTIVE_ALT && glutGetModifiers() ) {
+ printf(" SHIFTED\n");
+ switch (k) {
+ case 49: /* numeric keypad 1 */
+ v->goal_view_offset = FG_PI * 0.75;
+ return;
+ case 50: /* numeric keypad 2 */
+ v->goal_view_offset = FG_PI;
+ return;
+ case 51: /* numeric keypad 3 */
+ v->goal_view_offset = FG_PI * 1.25;
+ return;
+ case 52: /* numeric keypad 4 */
+ v->goal_view_offset = FG_PI * 0.50;
+ return;
+ case 54: /* numeric keypad 6 */
+ v->goal_view_offset = FG_PI * 1.50;
+ return;
+ case 55: /* numeric keypad 7 */
+ v->goal_view_offset = FG_PI * 0.25;
+ return;
+ case 56: /* numeric keypad 8 */
+ v->goal_view_offset = 0.00;
+ return;
+ case 57: /* numeric keypad 9 */
+ v->goal_view_offset = FG_PI * 1.75;
+ return;
+ case 72: /* H key */
+ show_hud = !show_hud;
+ return;
+ case 77: /* M key */
+ t->warp -= 60;
+ return;
+ case 84: /* T key */
+ t->warp_delta -= 30;
+ return;
+ case 87: /* W key */
+ displayInstruments = !displayInstruments;
+ return;
+ case 90: /* Z key */
+ w->visibility /= 1.10;
+ xglFogf(GL_FOG_END, w->visibility);
+ printf("Fog density = %.4f\n", w->visibility);
+ return;
+ }
+ } else {
+ printf("\n");
+ switch (k) {
+ case 50: /* numeric keypad 2 */
+ fgElevMove(-0.05);
+ return;
+ case 56: /* numeric keypad 8 */
+ fgElevMove(0.05);
+ return;
+ case 49: /* numeric keypad 1 */
+ fgElevTrimMove(-0.001);
+ return;
+ case 55: /* numeric keypad 7 */
+ fgElevTrimMove(0.001);
+ return;
+ case 52: /* numeric keypad 4 */
+ fgAileronMove(-0.05);
+ return;
+ case 54: /* numeric keypad 6 */
+ fgAileronMove(0.05);
+ return;
+ case 48: /* numeric keypad Ins */
+ fgRudderMove(-0.05);
+ return;
+ case 13: /* numeric keypad Enter */
+ fgRudderMove(0.05);
+ return;
+ case 53: /* numeric keypad 5 */
+ fgAileronSet(0.0);
+ fgElevSet(0.0);
+ fgRudderSet(0.0);
+ return;
+ case 57: /* numeric keypad 9 (Pg Up) */
+ fgThrottleMove(0, 0.01);
+ return;
+ case 51: /* numeric keypad 3 (Pg Dn) */
+ fgThrottleMove(0, -0.01);
+ return;
+ case 109: /* m key */
+ t->warp += 60;
+ return;
+ case 116: /* t key */
+ t->warp_delta += 30;
+ return;
+ case 122: /* z key */
+ w->visibility *= 1.10;
+ xglFogf(GL_FOG_END, w->visibility);
+ printf("Fog density = %.4f\n", w->visibility);
+ return;
+ case 27: /* ESC */
+ exit(0);
+ }
}
}
+/* Handle "special" keyboard events */
+void GLUTspecialkey(int k, int x, int y) {
+ struct fgCONTROLS *c;
+ struct fgVIEW *v;
+
+ c = ¤t_aircraft.controls;
+ v = ¤t_view;
+
+ printf("Special key hit = %d", k);
+
+ if ( GLUT_ACTIVE_SHIFT && glutGetModifiers() ) {
+ printf(" SHIFTED\n");
+ switch (k) {
+ case GLUT_KEY_END: /* numeric keypad 1 */
+ v->goal_view_offset = FG_PI * 0.75;
+ return;
+ case GLUT_KEY_DOWN: /* numeric keypad 2 */
+ v->goal_view_offset = FG_PI;
+ return;
+ case GLUT_KEY_PAGE_DOWN: /* numeric keypad 3 */
+ v->goal_view_offset = FG_PI * 1.25;
+ return;
+ case GLUT_KEY_LEFT: /* numeric keypad 4 */
+ v->goal_view_offset = FG_PI * 0.50;
+ return;
+ case GLUT_KEY_RIGHT: /* numeric keypad 6 */
+ v->goal_view_offset = FG_PI * 1.50;
+ return;
+ case GLUT_KEY_HOME: /* numeric keypad 7 */
+ v->goal_view_offset = FG_PI * 0.25;
+ return;
+ case GLUT_KEY_UP: /* numeric keypad 8 */
+ v->goal_view_offset = 0.00;
+ return;
+ case GLUT_KEY_PAGE_UP: /* numeric keypad 9 */
+ v->goal_view_offset = FG_PI * 1.75;
+ return;
+ }
+ } else {
+ printf("\n");
+ switch (k) {
+ case GLUT_KEY_UP:
+ fgElevMove(0.05);
+ return;
+ case GLUT_KEY_DOWN:
+ fgElevMove(-0.05);
+ return;
+ case GLUT_KEY_LEFT:
+ fgAileronMove(-0.05);
+ return;
+ case GLUT_KEY_RIGHT:
+ fgAileronMove(0.05);
+ return;
+ case GLUT_KEY_HOME: /* numeric keypad 1 */
+ fgElevTrimMove(-0.001);
+ return;
+ case GLUT_KEY_END: /* numeric keypad 7 */
+ fgElevTrimMove(0.001);
+ return;
+ case GLUT_KEY_INSERT: /* numeric keypad Ins */
+ fgRudderMove(-0.05);
+ return;
+ case 13: /* numeric keypad Enter */
+ fgRudderMove(0.05);
+ return;
+ case 53: /* numeric keypad 5 */
+ fgAileronSet(0.0);
+ fgElevSet(0.0);
+ fgRudderSet(0.0);
+ return;
+ case GLUT_KEY_PAGE_UP: /* numeric keypad 9 (Pg Up) */
+ fgThrottleMove(0, 0.01);
+ return;
+ case GLUT_KEY_PAGE_DOWN: /* numeric keypad 3 (Pg Dn) */
+ fgThrottleMove(0, -0.01);
+ return;
+ }
+ }
+}
+
+
/* $Log$
-/* Revision 1.5 1997/05/30 23:26:19 curt
-/* Added elevator/aileron controls.
+/* Revision 1.26 1998/01/19 19:27:07 curt
+/* Merged in make system changes from Bob Kuehne <rpk@sgi.com>
+/* This should simplify things tremendously.
/*
+ * Revision 1.25 1998/01/05 18:44:34 curt
+ * Add an option to advance/decrease time from keyboard.
+ *
+ * Revision 1.24 1997/12/30 16:36:46 curt
+ * Merged in Durk's changes ...
+ *
+ * Revision 1.23 1997/12/15 23:54:44 curt
+ * Add xgl wrappers for debugging.
+ * Generate terrain normals on the fly.
+ *
+ * Revision 1.22 1997/12/10 22:37:45 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
+ * Revision 1.21 1997/08/27 21:32:23 curt
+ * Restructured view calculation code. Added stars.
+ *
+ * Revision 1.20 1997/08/27 03:30:13 curt
+ * Changed naming scheme of basic shared structures.
+ *
+ * Revision 1.19 1997/08/25 20:27:21 curt
+ * Merged in initial HUD and Joystick code.
+ *
+ * Revision 1.18 1997/08/22 21:34:38 curt
+ * Doing a bit of reorganizing and house cleaning.
+ *
+ * Revision 1.17 1997/07/19 22:34:02 curt
+ * Moved PI definitions to ../constants.h
+ * Moved random() stuff to ../Utils/ and renamed fg_random()
+ *
+ * Revision 1.16 1997/07/18 23:41:24 curt
+ * Tweaks for building with Cygnus Win32 compiler.
+ *
+ * Revision 1.15 1997/07/16 20:04:47 curt
+ * Minor tweaks to aid Win32 port.
+ *
+ * Revision 1.14 1997/07/12 03:50:20 curt
+ * Added an #include <Windows32/Base.h> to help compiling for Win32
+ *
+ * Revision 1.13 1997/06/25 15:39:46 curt
+ * Minor changes to compile with rsxnt/win32.
+ *
+ * Revision 1.12 1997/06/21 17:12:52 curt
+ * Capitalized subdirectory names.
+ *
+ * Revision 1.11 1997/06/18 04:10:31 curt
+ * A couple more runway tweaks ...
+ *
+ * Revision 1.10 1997/06/18 02:21:23 curt
+ * Hacked in a runway
+ *
+ * Revision 1.9 1997/06/02 03:40:06 curt
+ * A tiny bit more view tweaking.
+ *
+ * Revision 1.8 1997/06/02 03:01:38 curt
+ * Working on views (side, front, back, transitions, etc.)
+ *
+ * Revision 1.7 1997/05/31 19:16:25 curt
+ * Elevator trim added.
+ *
+ * Revision 1.6 1997/05/31 04:13:52 curt
+ * WE CAN NOW FLY!!!
+ *
+ * Continuing work on the LaRCsim flight model integration.
+ * Added some MSFS-like keyboard input handling.
+ *
+ * Revision 1.5 1997/05/30 23:26:19 curt
+ * Added elevator/aileron controls.
+ *
* Revision 1.4 1997/05/27 17:44:31 curt
* Renamed & rearranged variables and routines. Added some initial simple
* timer/alarm routines so the flight model can be updated on a regular interval.