#endif
#include <GL/glut.h>
+#include "../XGL/xgl.h"
#include <stdio.h>
#include "GLUTkey.h"
#include "views.h"
-#include "../constants.h"
+#include "../Include/constants.h"
#include "../Aircraft/aircraft.h"
#include "../Weather/weather.h"
return;
case 90: /* Z key */
w->visibility /= 1.10;
- glFogf(GL_FOG_END, w->visibility);
+ xglFogf(GL_FOG_END, w->visibility);
printf("Fog density = %.4f\n", w->visibility);
return;
}
return;
case 122: /* z key */
w->visibility *= 1.10;
- glFogf(GL_FOG_END, w->visibility);
+ xglFogf(GL_FOG_END, w->visibility);
printf("Fog density = %.4f\n", w->visibility);
return;
case 27: /* ESC */
/* $Log$
-/* Revision 1.22 1997/12/10 22:37:45 curt
-/* Prepended "fg" on the name of all global structures that didn't have it yet.
-/* i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+/* Revision 1.23 1997/12/15 23:54:44 curt
+/* Add xgl wrappers for debugging.
+/* Generate terrain normals on the fly.
/*
+ * Revision 1.22 1997/12/10 22:37:45 curt
+ * Prepended "fg" on the name of all global structures that didn't have it yet.
+ * i.e. "struct WEATHER {}" became "struct fgWEATHER {}"
+ *
* Revision 1.21 1997/08/27 21:32:23 curt
* Restructured view calculation code. Added stars.
*