xglFogf (GL_FOG_END, w->visibility);
/* xglFogf (GL_FOG_DENSITY, w->visibility); */
xglHint (GL_FOG_HINT, GL_NICEST /* GL_FASTEST */ );
+
+ /* draw wire frame */
+ /* xglPolygonMode(GL_FRONT_AND_BACK,GL_LINE); */
}
/* $Log$
-/* Revision 1.47 1998/01/13 00:23:08 curt
-/* Initial changes to support loading and management of scenery tiles. Note,
-/* there's still a fair amount of work left to be done.
+/* Revision 1.48 1998/01/19 18:35:46 curt
+/* Minor tweaks and fixes for cygwin32.
/*
+ * Revision 1.47 1998/01/13 00:23:08 curt
+ * Initial changes to support loading and management of scenery tiles. Note,
+ * there's still a fair amount of work left to be done.
+ *
* Revision 1.46 1998/01/08 02:22:06 curt
* Beginning to integrate Tile management subsystem.
*